Elements - it's time to modernize them!
The
elements are a very important part of many fantastic productions and almost
always include fire, water, earth and air, and sometimes some other, e.g.
metal. They seem obvious, but it's not that simple. First, we must understand
where the idea for the elements came from.
In the olden days philosophers
wondered what the world was made of and how it works. They observed nature and
noticed that it is possible to isolate components that differ in properties and
activity. They recognized that the world is made of them and the interactions
between them cause various phenomena. Depending on the part of the world, other
elemental sets were created, although most overlap, e.g. in Greece they were
fire, water, earth, air and ether, the indestructible element of gods and
space, in China there was no air, but there was metal and wood, instead of
ether in India there was sound, and in Japan the elements were the same as in
Greece, although the equivalent of ether was heaven.
In later times, alchemists appeared and they not only wanted
to understand the world, but also used knowledge to create new things. They
noticed that the four Greek elements were not enough for this, so they added
two new ones, namely sulfur and mercury.
Currently, games, animations, movies, etc. are almost
always assumed a very old division of the elements, despite the fact that we
now have a much higher level of knowledge about the world.
That's why I decided to create a new elemental division
for the needs of my worlds, comics and games, which I will present to you in
points. There are nine, the first six are more scientific, and the last three
fantastic:
1. Ground - everything here is related to land, rocks,
sand, metal, crystals, tectonic movements.
2. Temperature - these are phenomena associated with
heat, cold and changes under the influence of temperature, fire and ice.
3 Fluid - an element connecting liquids and gases,
because liquid and gaseous physical state have most of common features.
Includes e.g. water, air, clouds, tornadoes.
4. Lightning - is a combination of phenomena related to
electricity, sound and light.
5. Nature - the element of life and everything related to
it, including plants, bones, poisons, tar.
6. Cosmos - here are phenomena related to modern
science, dimensions, time, portals, atomic and cosmic phenomena.
7. Chaos - manifests itself as destruction, decay and
uncontrolled transformation, considered a representation of evil, although it
is really necessary for the good functioning of the universe.
8. Shadow - is an element that I came up with to
translate unusual phenomena. Its main function is to connect dimensions and
other elements. It enables summoning, quick teleportation, dematerialization
and explains the existence of ghosts.
9. Magic - is represented mainly by crystallized energy
and allows breaking the laws of nature and physics. Includes e.g. draconite that is a crystal found according to legends in the skulls of dragons, philosophers stones and fairy power.
As you can see, each of my elements
covers many phenomena, which, however, connects a lot. It is also possible to
mix the elements to get something new, e.g. a combination of temperature and
ground can give us lava.
I also made an illustration of the
rock titan Randura that matches the elemental theme. She is a very friendly
character and will periodically organize races on levitating stones, which will
definitely be in my role-playing board game.
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